Research-Creation Between Art and Technology

Our work in the field of digital art always unfolds at the boundary between technological experimentation and lived experience. For us, creating an artwork means setting up a situation in which a digital double, an interface, or an immersive device becomes the catalyst for a broader inquiry. Each stage of the process—from 3D scanning to rigging, from algorithmic programming to scenography—is both an artistic gesture and a moment of research.

We conceive of the studio as a living laboratory: a space where code meets matter, and where the virtual intersects with the performative. Digital tools—motion capture, artificial intelligence, 3D modeling, virtual or augmented reality—are never mere supports, but partners in creation that shape and transform our aesthetic choices. By experimenting with these technologies, we seek to invent new forms of presence, otherness, and memory.

This approach is rooted in a continuity between research and creation: the artworks emerge from theoretical hypotheses, and those very hypotheses are in turn reshaped by the experience of the works. It is a constant back-and-forth, where practice informs analysis and critical reflection opens new pathways for artistic invention. In this way, each project is conceived as embodied research, and each research inquiry as a creation in the making.